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185
Voted
MM
2005
ACM
169views Multimedia» more  MM 2005»
16 years 15 days ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
184
Voted
SIAMCO
2010
124views more  SIAMCO 2010»
15 years 1 months ago
Reachability and Minimal Times for State Constrained Nonlinear Problems without Any Controllability Assumption
We consider a target problem for a nonlinear system under state constraints. We give a new continuous level-set approach for characterizing the optimal times and the backward-reach...
Olivier Bokanowski, Nicolas Forcadel, Hasnaa Zidan...
165
Voted
FSEN
2009
Springer
16 years 1 months ago
The Complexity of Reachability in Randomized Sabotage Games
Abstract. We analyze a model of fault-tolerant systems in a probabilistic setting. The model has been introduced under the name of “sabotage games”. A reachability problem over...
Dominik Klein, Frank G. Radmacher, Wolfgang Thomas
LOGCOM
2008
60views more  LOGCOM 2008»
15 years 7 months ago
Monotonic and Downward Closed Games
In an earlier work [Abdulla et al. (2000, Information and Computation, 160, 109
Parosh Aziz Abdulla, Ahmed Bouajjani, Julien d'Ors...
189
Voted
CIG
2005
IEEE
16 years 17 days ago
Nannon: A Nano Backgammon for Machine Learning Research
A newly designed game is introduced, which feels like Backgammon, but has a simplified rule set. Unlike earlier attempts at simplifying the game, Nannon maintains enough features a...
Jordan B. Pollack