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SI3D
1995
ACM
15 years 10 months ago
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...
AAIM
2010
Springer
181views Algorithms» more  AAIM 2010»
15 years 10 months ago
Efficient Exact and Approximate Algorithms for the Complement of Maximal Strip Recovery
Given two genomic maps G and H represented by a sequence of n gene markers, a strip (syntenic block) is a sequence of distinct markers of length at least two which appear as subseq...
Binhai Zhu
AAAI
2008
15 years 9 months ago
Reducing Particle Filtering Complexity for 3D Motion Capture using Dynamic Bayesian Networks
Particle filtering algorithms can be used for the monitoring of dynamic systems with continuous state variables and without any constraints on the form of the probability distribu...
Cédric Rose, Jamal Saboune, François...
WSC
2007
15 years 9 months ago
Alternative thread scoring methods in qualitative event graphs
Event Graphs (EGs) and Simulation Graph Models provide a powerful and general modeling framework for discrete event simulation. Qualitative Event Graphs (QEGs) extend the EG frame...
Ricki G. Ingalls, Douglas J. Morrice
ATAL
2008
Springer
15 years 9 months ago
A scalable and distributed model for self-organization and self-healing
As the ability to produce a large number of small, simple robotic agents improves, it becomes essential to control the behavior of these agents in such a way that the sum of their...
Michael Rubenstein, Wei-Min Shen