Scene ow is the 3D motion eld of points in the world. Given N (N > 1) image sequences gather ed with a N-eye stereo camera or N calibrated cameras, we present a novel system wh...
This paper presents a method for triangulation of 3D points given their projections in two images. Recent results show that the triangulation mapping can be represented as a linea...
This paper describes the 3Book, a 3D interactive visualization of a codex book as a component for digital library and information-intensive applications. The 3Book is able to repr...
Stuart K. Card, Lichan Hong, Jock D. Mackinlay, Ed...
— We present a Graph-based method for low-level segmentation of unfiltered 3D data. The core of this approach is based on the construction of a local neighborhood structure and ...
In this paper, we address the problem of inverse procedural modeling: Given a piece of exemplar 3D geometry, we would like to find a set of rules that describe objects that are s...