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» On Computability of Pattern Recognition Problems
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ACMACE
2006
ACM
16 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
CVPR
2008
IEEE
16 years 9 months ago
From appearance to context-based recognition: Dense labeling in small images
Traditionally, object recognition is performed based solely on the appearance of the object. However, relevant information also exists in the scene surrounding the object. As supp...
Devi Parikh, C. Lawrence Zitnick, Tsuhan Chen
CVPR
2010
IEEE
15 years 7 months ago
Towards general motion-based face recognition
Motion-based face recognition is a young research topic, inspired mainly by psychological studies on motionbased perception of human faces. Unlike its close relative, appearance-b...
Ning Ye, Terence Sim
CVPR
2007
IEEE
16 years 9 months ago
Fast Keypoint Recognition in Ten Lines of Code
While feature point recognition is a key component of modern approaches to object detection, existing approaches require computationally expensive patch preprocessing to handle pe...
Mustafa Özuysal, Pascal Fua, Vincent Lepetit
ECCV
2008
Springer
16 years 9 months ago
Constrained Maximum Likelihood Learning of Bayesian Networks for Facial Action Recognition
Probabilistic graphical models such as Bayesian Networks have been increasingly applied to many computer vision problems. Accuracy of inferences in such models depends on the quali...
Cassio Polpo de Campos, Yan Tong, Qiang Ji