Sciweavers

2322 search results - page 98 / 465
» On a game in directed graphs
Sort
View
VL
1995
IEEE
158views Visual Languages» more  VL 1995»
15 years 10 months ago
DiaGen: A Generator for Diagram Editors Providing Direct Manipulation and Execution of Diagrams
Diagrams (e.g., flowcharts, trees for hierarchical structures, or graphs for finite state machines) are often needed as part of visual language systems and advanced user interfa...
Mark Minas, Gerhard Viehstaedt
182
Voted
ICPADS
2005
IEEE
16 years 16 days ago
Game Theory As A Tool To Strategize As Well As Predict Nodes Behavior In Peer-to-Peer Networks
In this paper we use game theory to study nodes’ behavior in peer-to-peer networks when nodes receive service based on their reputation. Reputation is used as a mechanism to inc...
Rohit Gupta, Arun K. Somani
205
Voted
CAAN
2004
Springer
16 years 10 days ago
Congestion Games, Load Balancing, and Price of Anarchy
Imagine a set of self-interested clients, each of whom must choose a server from a permissible set. A server’s latency is inversely proportional to its speed, but it grows linear...
Anshul Kothari, Subhash Suri, Csaba D. Tóth...
HCI
2007
15 years 8 months ago
A Tangible Game Interface Using Projector-Camera Systems
Abstract. We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto...
Peng Song, Stefan Winkler, Jefry Tedjokusumo
GBRPR
2003
Springer
16 years 5 days ago
Constructing Stochastic Pyramids by MIDES - Maximal Independent Directed Edge Set
Abstract. We present a new method (MIDES) to determine contraction kernels for the construction of graph pyramids. Experimentally the new method has a reduction factor higher than ...
Yll Haxhimusa, Roland Glantz, Walter G. Kropatsch