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» On a network creation game
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INFOCOM
2003
IEEE
16 years 5 hour ago
Nash equilibria of a generic networking game with applications to circuit-switched networks
— A generic mechanism for end-user transmission rate control into a differentiated services Internet is formulated and basic results of corresponding Nash equilibria are proved. ...
Youngmi Jin, George Kesidis
NETGAMES
2006
ACM
16 years 20 days ago
Cellular automata and Hilditch thinning for extraction of user paths in online games
ÌÓ Ô ÓÒÐ Ò Ñ × ÒØ Ö ×Ø Ò ØÓ Ø Ö ÔÐ Ý Ö׸ Ø × Ñ¹ ÔÓÖØ ÒØ ØÓ Ø Ø ÔÐ Ý Ö׳ Ú ÓÖ׺ ÁÒ Ø × Ô Ô Ö¸ Ò ÓÖ Ö ØÓ ÙÒ Öר ...
Ruck Thawonmas, Masayasu Hirano, Masayoshi Kurashi...
MOBISYS
2011
ACM
14 years 9 months ago
Adaptive display power management for mobile games
Bhojan Anand, Karthik Thirugnanam, Jeena Sebastian...
AINA
2007
IEEE
16 years 1 months ago
QoS-LI: QoS Loss Inference in Disadvantaged Networks
— Quality of Service (QoS) of disadvantaged networks is usually considered from a purely network standpoint in existing works. Adversarial intervention in such networks is not an...
Vidyaraman Sankaranarayanan, Shambhu J. Upadhyaya,...
NETGAMES
2006
ACM
16 years 20 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov