Since bit and string oblivious transfer and commitment, two primitives of paramount importance in secure two- and multi-party computation, cannot be realized in an unconditionally ...
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
This paper argues that severe class imbalance is not just an interesting technical challenge that improved learning algorithms will address, it is much more serious. To be useful, ...
We propose an omnivariate decision tree architecture which contains univariate, multivariate linear or nonlinear nodes, matching the complexity of the node to the complexity of the...
We present a novel method for rendering shadow volumes. The core idea of the method is to locally choose between Z-pass and Z-fail algorithms on a per-tile basis. The choice is ma...