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FDG
2009
ACM
15 years 11 months ago
Influence points for tactical information in navigation meshes
Good artificial intelligence for strategy and first person shooter games requires tactical information. Tactical information assists agents in choosing appropriate places to place...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
GLOBECOM
2009
IEEE
15 years 11 months ago
Evolutionary Games for Hybrid Additive White Gaussian Noise Multiple Access Control
Abstract-- In this paper, we propose an evolutionary gametheoretic framework for hybrid additive white Gaussian noise multiple access channels. We consider a communication system c...
Quanyan Zhu, Hamidou Tembine, Tamer Basar
ACCV
2006
Springer
15 years 11 months ago
Double Regularized Bayesian Estimation for Blur Identification in Video Sequences
Blind blur identification in video sequences becomes more important. This paper presents a new method for identifying parameters of different blur kernels and image restoration in ...
Hongwei Zheng, Olaf Hellwich
ACSAC
2004
IEEE
15 years 11 months ago
Designing Good Deceptions in Defense of Information Systems
Since attackers trust computer systems to tell them the truth, it may be effective for those systems to lie or mislead. This could waste the attacker's resources while permit...
Neil C. Rowe
ASAP
2004
IEEE
185views Hardware» more  ASAP 2004»
15 years 11 months ago
Families of FPGA-Based Algorithms for Approximate String Matching
Dynamic programming for approximate string matching is a large family of different algorithms, which vary significantly in purpose, complexity, and hardware utilization. Many impl...
Tom Van Court, Martin C. Herbordt