A key component in Distributed Interactive Simulations (DIS) is the number of data packets transmitted across the connected networks. To reduce the number of packets transmitted, ...
Of the many tuning parameters available in a database management system (DBMS), one of the most crucial to performance is the buffer pool size. Choosing an appropriate size, howev...
Most distributed real-time embedded systems are specified combining state diagram and data flow languages. This leads to several real-time codes which together do not necessaril...
† In this paper, we compare two methods for article summarization. The first method is mainly based on term-frequency, while the second method is based on ontology. We build an o...
The majority of existing language generation systems have a pipeline architecture which offers efficient sequential execution of modules, but does not allow decisions about text c...