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DAC
2001
ACM
16 years 7 months ago
Using Texture Mapping with Mipmapping to Render a VLSI Layout
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Texture mapping is used to save already rasterized areas of the layout from frame to...
Jeff Solomon, Mark Horowitz
CHI
2004
ACM
16 years 7 months ago
DiamondSpin: an extensible toolkit for around-the-table interaction
DiamondSpin is a toolkit for the efficient prototyping of and experimentation with multi-person, concurrent interfaces for interactive shared displays. In this paper, we identify ...
Chia Shen, Clifton Forlines, Frédéri...
WADS
2005
Springer
111views Algorithms» more  WADS 2005»
16 years 7 days ago
On Geometric Dilation and Halving Chords
Let G be an embedded planar graph whose edges may be curves. The detour between two points, p and q (on edges or vertices) of G, is the ratio between the shortest path in G between...
Adrian Dumitrescu, Annette Ebbers-Baumann, Ansgar ...
SIGGRAPH
1996
ACM
15 years 11 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
CORR
2010
Springer
75views Education» more  CORR 2010»
15 years 1 months ago
Treemaps with Bounded Aspect Ratio
Treemaps are a popular technique to visualize hierarchical data. The input is a weighted tree T where the weight of each node is the sum of the weights of its children. A treemap ...
Mark de Berg, Bettina Speckmann, Vincent van der W...