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SI3D
1995
ACM
15 years 10 months ago
Behavioral Control for Real-Time Simulated Human Agents
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
ATAL
2004
Springer
16 years 18 days ago
Social Judgment in Multiagent Interactions
Social judgment is a process of social explanation whereby one identifies which entities deserve credit or blame for multiagent activities. Such explanations are a key aspect of i...
Wenji Mao, Jonathan Gratch
MAAMAW
1999
Springer
15 years 11 months ago
Extending Social Reasoning to Cope with Multiple Partner Coalitions
We present a utility-driven rationality and a complementary-driven rationality based model, relative to multiple partner coalitions, motivated by relations of dependence and instru...
Nuno David, Jaime Simão Sichman, Helder Coe...
AAMAS
2006
Springer
15 years 7 months ago
An Evolutionary Dynamical Analysis of Multi-Agent Learning in Iterated Games
In this paper, we investigate Reinforcement learning (RL) in multi-agent systems (MAS) from an evolutionary dynamical perspective. Typical for a MAS is that the environment is not ...
Karl Tuyls, Pieter Jan't Hoen, Bram Vanschoenwinke...
AGENTS
1997
Springer
15 years 11 months ago
Ant-Like Agents for Load Balancing in Telecommunications Networks
This paper describes a novel method of achieving load balancing in telecommunications networks. A simulated network models a typical distribution of calls between arbitrary nodes;...
Ruud Schoonderwoerd, Owen Holland, Janet Bruten