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AAAI
2012
13 years 9 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
AAAI
1997
15 years 8 months ago
Projective Relations for 3D Space: Computational Model, Application, and Psychological Evaluation
We propose a 3D computational model for projective relations which is used in an integrated image and speech understanding system. The image and speech understanding system is bei...
Constanze Vorwerg, Gudrun Socher, Thomas Fuhr, Ger...
AAAI
1998
15 years 8 months ago
Procedural Help in Andes: Generating Hints Using a Bayesian Network Student Model
One of the most important problems for an intelligent tutoring system is deciding how to respond when a student asks for help. Responding cooperatively requires an understanding o...
Abigail S. Gertner, Cristina Conati, Kurt VanLehn
ATAL
2009
Springer
16 years 1 months ago
Self-organising agent organisations
Self-organising multi-agent systems provide a suitable paradigm for developing autonomic computing systems that manage themselves. Towards this goal, we demonstrate a robust, dece...
Ramachandra Kota, Nicholas Gibbins, Nicholas R. Je...
CDC
2008
IEEE
116views Control Systems» more  CDC 2008»
16 years 1 months ago
Effective sensing regions and connectivity of agents undergoing periodic relative motions
— Time-varying graphs are widely used to model communication and sensing in multi-agent systems such as mobile sensor networks and dynamic animal groups. Connectivity is often de...
Daniel T. Swain, Ming Cao, Naomi Ehrich Leonard