Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Adding a learning companion, a computer simulated social agent, to a computer based learning system can enhance its educational value by enriching the way in which the computer and...
Decentralized MDPs provide powerful models of interactions in multi-agent environments, but are often very difficult or even computationally infeasible to solve optimally. Here we...
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
To share resources in open distributed systems we have developed autonomous mobile programs, which periodically use a cost model to decide where to execute in a network. In additi...