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» On simulation model complexity
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VRST
2003
ACM
16 years 12 days ago
Incremental rendering of deformable trimmed NURBS surfaces
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...
EWSPT
2003
Springer
16 years 11 days ago
Quality Ensuring Development of Software Processes
: Software development is a complex process where many organizational units, persons, systems and artifacts are involved. In companies that exceed a certain size the business proce...
Alexander Förster, Gregor Engels
IBPRIA
2003
Springer
16 years 11 days ago
A Colour Tracking Procedure for Low-Cost Face Desktop Applications
In this paper we present an environment for the tracking of a human face obtained from a real video sequence. We will describe the system and discuss the advantages and disadvanta...
Francisco J. Perales López, Ramon Mas, Miqu...
ICICS
2003
Springer
16 years 11 days ago
Secure Route Structures for the Fast Dispatch of Large-Scale Mobile Agents
Abstract. For the application of large-scale mobile agents in a distributed environment, where a large number of computers are connected together to enable the large-scale sharing ...
Yan Wang 0002, Chi-Hung Chi, Tieyan Li
IMR
2003
Springer
16 years 10 days ago
An Adaptable Surface Parameterization Method
Parameterizations of triangulated surfaces are used in an increasing number of mesh processing applications for various purposes. Although demands vary, they are often required to...
Patrick Degener, Jan Meseth, Reinhard Klein
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