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VRCAI
2009
ACM
16 years 1 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
ATAL
2007
Springer
16 years 1 months ago
Empirical game-theoretic analysis of the TAC Supply Chain game
The TAC Supply Chain Management (TAC/SCM) game presents a challenging dynamic environment for autonomous decision-making in a salient application domain. Strategic interactions co...
Patrick R. Jordan, Christopher Kiekintveld, Michae...
IROS
2006
IEEE
147views Robotics» more  IROS 2006»
16 years 26 days ago
Opportunistic Use of Vision to Push Back the Path-Planning Horizon
Abstract— Mobile robots need maps or other forms of geometric information about the environment to navigate. The mobility sensors (LADAR, stereo, etc.) on these robotic vehicles ...
Bart C. Nabbe, Derek Hoiem, Alexei A. Efros, Marti...
SOUPS
2005
ACM
16 years 12 days ago
Stopping spyware at the gate: a user study of privacy, notice and spyware
Spyware is a significant problem for most computer users. The term “spyware” loosely describes a new class of computer software. This type of software may track user activitie...
Nathaniel Good, Rachna Dhamija, Jens Grossklags, D...
ATAL
2004
Springer
16 years 7 days ago
Multi-Agent Service Description/Discovery Games
Agent description and discovery (ADD) is a critical infrastructure for open multi-agent services. As multi-agent systems grow larger and more diverse, it becomes harder to locate ...
Jun Wang, Les Gasser