The force-update-rate requirements of transparent rendering of virtual environments are in conflict with the computational cost required for computing complex interactions betwee...
In this article we evaluate an epidemic algorithm for the synchronization of coupled Kuramoto oscillators in complex Peer-to-Peer topologies. The algorithm requires a periodic coup...
Ingo Scholtes, Jean Botev, Markus Esch, Peter Stur...
We consider the multiplication of a sparse N × N matrix A with a dense N × N matrix B in the I/O model. We determine the worst-case non-uniform complexity of this task up to a c...
Abstract. We present a model of a recurrent neural network with homeostasic units, embodied in a minimalist articulated agent with a single link and joint. The configuration of th...
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...