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» On the Computational Capabilities of Several Models
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MIG
2009
Springer
16 years 1 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
NOSSDAV
2009
Springer
16 years 1 months ago
Cross-tree adjustment for spatialized audio streaming over networked virtual environments
In recent years, integrated spatialized voice services have become an appealing application for networked virtual environments (NVE), e.g., Second Life. With a spatialized voice s...
Ke Liang, Roger Zimmermann
SPIN
2009
Springer
16 years 1 months ago
Fast, All-Purpose State Storage
Existing techniques for approximate storage of visited states in a model checker are too special-purpose and too DRAM-intensive. Bitstate hashing, based on Bloom filters, is good ...
Peter C. Dillinger, Panagiotis Manolios
ICPP
2008
IEEE
16 years 1 months ago
On the Design of Fast Pseudo-Random Number Generators for the Cell Broadband Engine and an Application to Risk Analysis
Numerical simulations in computational physics, biology, and finance, often require the use of high quality and efficient parallel random number generators. We design and optimi...
David A. Bader, Aparna Chandramowlishwaran, Virat ...
IPPS
2007
IEEE
16 years 1 months ago
A Flexible Resource Management Architecture for the Blue Gene/P Supercomputer
Blue Gene R /P is a massively parallel supercomputer intended as the successor to Blue Gene/L. It leverages much of the existing architecture of its predecessor to provide scalabi...
Sam Miller, Mark Megerian, Paul Allen, Tom Budnik