Level of detail generation is important for managing geometric complexity of three-dimensional objects and virtual worlds. However, most algorithms that compute levels of detail do...
This paper presents a new method of combining dynamic control of LOD and conservative occlusion culling based on a new hierarchical data structure of polygons. Our method is effec...
We propose a new computational complexity assumption from bilinear map, based on which we construct Verifier-Local Revocation group signatures with shorter lengths than previous on...
Abstract. In this paper, we continue the recently started work on integrating action formalisms with description logics (DLs), by investigating planning in the context of DLs. We p...