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» On the Computational Complexity of Cut-Reduction
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VRML
1997
ACM
15 years 11 months ago
Lodestar: An Octree-Based Level of Detail Generator for VRML
Level of detail generation is important for managing geometric complexity of three-dimensional objects and virtual worlds. However, most algorithms that compute levels of detail do...
Dieter Schmalstieg
CGI
2004
IEEE
15 years 11 months ago
Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies
This paper presents a new method of combining dynamic control of LOD and conservative occlusion culling based on a new hierarchical data structure of polygons. Our method is effec...
Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Ha...
CANS
2006
Springer
90views Cryptology» more  CANS 2006»
15 years 11 months ago
Shorter Verifier-Local Revocation Group Signatures from Bilinear Maps
We propose a new computational complexity assumption from bilinear map, based on which we construct Verifier-Local Revocation group signatures with shorter lengths than previous on...
Sujing Zhou, Dongdai Lin
DLOG
2007
15 years 10 months ago
Planning in Action Formalisms based on DLs: First Results
Abstract. In this paper, we continue the recently started work on integrating action formalisms with description logics (DLs), by investigating planning in the context of DLs. We p...
Maja Milicic
CCCG
2007
15 years 9 months ago
On Rolling Cube Puzzles
We analyze the computational complexity of various rolling cube puzzles.
Kevin Buchin, Maike Buchin, Erik D. Demaine, Marti...