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» On the Facial Structure of the Alldifferent System
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ICPR
2006
IEEE
16 years 7 months ago
Adaptive Processing of Face Emotion Tree Structures
This paper describes a novel Recursive Neural Network for adaptive processing of FacE Emotion Tree Structures (FEETS). We proposed to use tree structures to represent Gabor Face E...
Jia-Jun Wong, Siu-Yeung Cho
TPCG
2003
IEEE
15 years 12 months ago
Planar Bones for MPEG-4 Facial Animation
This paper proposes a deformation technique called Planar Bones, derived from Surface-oriented Free Form Deformations, and explores its application to the context of Facial Animat...
Manuel A. Sánchez Lorenzo, Steve C. Maddock
COMSIS
2010
15 years 4 months ago
3D point pattern matching based on spatial geometric flexibility
We propose a new method for matching two 3D point sets of identical cardinality with global similarity but local non-rigid deformations and distribution errors. This problem arises...
Xiaopeng Wei, Xiaoyong Fang, Qiang Zhang, Dongshen...
3DPVT
2004
IEEE
239views Visualization» more  3DPVT 2004»
15 years 10 months ago
3D Performance Capture for Facial Animation
This paper describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a hu...
Donald MacVicar, Stuart Ford, Ewan Borland, Robert...
CVPR
2012
IEEE
13 years 9 months ago
Face detection, pose estimation, and landmark localization in the wild
We present a unified model for face detection, pose estimation, and landmark estimation in real-world, cluttered images. Our model is based on a mixtures of trees with a shared p...
Xiangxin Zhu, Deva Ramanan