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» On the Feasibility of Consistent Computations
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153
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CG
1998
Springer
15 years 11 months ago
From Simple Features to Sophisticated Evaluation Functions
This paper discusses a practical framework for the semi automatic construction of evaluation functions for games. Based on a structured evaluation function representation, a proced...
Michael Buro
212
Voted
JMLR
2008
144views more  JMLR 2008»
15 years 7 months ago
Search for Additive Nonlinear Time Series Causal Models
Pointwise consistent, feasible procedures for estimating contemporaneous linear causal structure from time series data have been developed using multiple conditional independence ...
Tianjiao Chu, Clark Glymour
192
Voted
ISPDC
2008
IEEE
16 years 1 months ago
Computing Equilibria in Bimatrix Games by Parallel Support Enumeration
We consider the problem of computing all Nash equilibria in bimatrix games (i.e., nonzero-sum two-player noncooperative games). Computing all Nash equilibria for large bimatrix ga...
Jonathan Widger, Daniel Grosu
COLING
1996
15 years 8 months ago
Segmentation Standard for Chinese Natural Language Processing
This paper proposes a segmentation standard for Chinese natural language processing. The standard is proposed to achieve linguistic felicity, computational feasibility, and data u...
Chu-Ren Huang, Keh-Jiann Chen, Li-Li Chang
205
Voted
ISWC
1997
IEEE
15 years 11 months ago
Towards Situated Computing
Situated computing concerns the ability of computing devices to detect, interpret and respond to aspects of the user’s local environment. In this paper, we use our recent protot...
Richard Hull 0002, Philip Neaves, James Bedford-Ro...