This paper discusses a practical framework for the semi automatic construction of evaluation functions for games. Based on a structured evaluation function representation, a proced...
Pointwise consistent, feasible procedures for estimating contemporaneous linear causal structure from time series data have been developed using multiple conditional independence ...
We consider the problem of computing all Nash equilibria in bimatrix games (i.e., nonzero-sum two-player noncooperative games). Computing all Nash equilibria for large bimatrix ga...
This paper proposes a segmentation standard for Chinese natural language processing. The standard is proposed to achieve linguistic felicity, computational feasibility, and data u...
Situated computing concerns the ability of computing devices to detect, interpret and respond to aspects of the user’s local environment. In this paper, we use our recent protot...
Richard Hull 0002, Philip Neaves, James Bedford-Ro...