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GECCO
2006
Springer
168views Optimization» more  GECCO 2006»
15 years 11 months ago
3D airspace sectoring by evolutionary computation: real-world applications
This paper presents a new method for 3D cutting of geometrical space with application to airspace sectoring. This problem comes from the air traffic management but the proposed me...
Daniel Delahaye, Stephane Puechmorel
GECCO
2006
Springer
207views Optimization» more  GECCO 2006»
15 years 11 months ago
Both robust computation and mutation operation in dynamic evolutionary algorithm are based on orthogonal design
A robust dynamic evolutionary algorithm (labeled RODEA), where both the robust calculation and mutation operator are based on an orthogonal design, is proposed in this paper. Prev...
Sanyou Y. Zeng, Rui Wang, Hui Shi, Guang Chen, Hug...
IWEC
2008
15 years 8 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
NIPS
2007
15 years 8 months ago
EEG-Based Brain-Computer Interaction: Improved Accuracy by Automatic Single-Trial Error Detection
Brain-computer interfaces (BCIs), as any other interaction modality based on physiological signals and body channels (e.g., muscular activity, speech and gestures), are prone to e...
Pierre W. Ferrez, José del R. Millán
PDPTA
2004
15 years 8 months ago
Static Performance Evaluation for Memory-Bound Computing: The MBRAM Model
We present the MBRAM model for static evaluation of the performance of memory-bound programs. The MBRAM model predicts the actual running time of a memory-bound program directly fr...
Gene Cooperman, Xiaoqin Ma, Viet Ha Nguyen