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» On the Feasibility of Consistent Computations
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SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
16 years 7 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
IPPS
2009
IEEE
16 years 2 months ago
DMTCP: Transparent checkpointing for cluster computations and the desktop
DMTCP (Distributed MultiThreaded CheckPointing) is a transparent user-level checkpointing package for distributed applications. Checkpointing and restart is demonstrated for a wid...
Jason Ansel, Kapil Arya, Gene Cooperman
HPDC
2002
IEEE
16 years 12 days ago
A Scalable QoS-Aware Service Aggregation Model for Peer-to-Peer Computing Grids
Peer-to-peer (P2P) computing grids consist of peer nodes that communicate directly among themselves through wide-area networks and can act as both clients and servers. These syste...
Xiaohui Gu, Klara Nahrstedt
231
Voted
PEWASUN
2007
ACM
15 years 9 months ago
Worst-case lifetime computation of a wireless sensor network by model-checking
Wireless Sensor Network (WSN) technology is now mature enough to be used in numerous application domains. However, due to the restricted amount of energy usually allocated to each...
Laurent Mounier, Ludovic Samper, Wassim Znaidi
213
Voted
CJ
1999
87views more  CJ 1999»
15 years 7 months ago
Evolution-Based Scheduling of Computations and Communications on Distributed Memory Multicomputers
We present a compiler optimization approach that uses the simulated evolution (SE) paradigm to enhance the finish time of heuristically scheduled computations with communication t...
Mayez A. Al-Mouhamed