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NETGAMES
2006
ACM
16 years 1 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
SIGIR
2012
ACM
13 years 9 months ago
TwiNER: named entity recognition in targeted twitter stream
Many private and/or public organizations have been reported to create and monitor targeted Twitter streams to collect and understand users’ opinions about the organizations. Tar...
Chenliang Li, Jianshu Weng, Qi He, Yuxia Yao, Anwi...
CVPR
2009
IEEE
17 years 2 months ago
Dense saliency-based spatiotemporal feature points for action recognition
Several spatiotemporal feature point detectors have been recently used in video analysis for action recognition. Feature points are detected using a number of measures, namely sali...
Konstantinos Rapantzikos, Stefanos D. Kollias, Yan...
ICCV
2009
IEEE
17 years 3 days ago
Learning Deformable Action Templates from Crowded Videos
In this paper, we present a Deformable Action Template (DAT) model that is learnable from cluttered real-world videos with weak supervisions. In our generative model, an action ...
Benjamin Yao, Song-Chun Zhu
CVPR
1999
IEEE
16 years 9 months ago
The Customized-Queries Approach to CBIR Using EM
This paper makes two contributions. The first contribution is an approach called the "customized-queries" approach (CQA) to content-based image retrieval. The second is ...
Jennifer G. Dy, Carla E. Brodley, Avinash C. Kak, ...
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