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AIIDE
2008
15 years 9 months ago
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
USS
2008
15 years 9 months ago
Practical Symmetric Key Cryptography on Modern Graphics Hardware
Graphics processors are continuing their trend of vastly outperforming CPUs while becoming more general purpose. The latest generation of graphics processors have introduced the a...
Owen Harrison, John Waldron
197
Voted
ACMSE
2008
ACM
15 years 9 months ago
A study of the performance of steering tasks under spatial transformation of input
Indirection exists between the virtual objects that form the computer interface and the input devices through which the user interacts to manipulate these objects. This paper stud...
Mihail Eduard Tudoreanu, Eileen Kraemer
APPROX
2008
Springer
127views Algorithms» more  APPROX 2008»
15 years 9 months ago
Approximating Single Machine Scheduling with Scenarios
In the field of robust optimization, the goal is to provide solutions to combinatorial problems that hedge against variations of the numerical parameters. This constitutes an effor...
Monaldo Mastrolilli, Nikolaus Mutsanas, Ola Svenss...
199
Voted
ATAL
2008
Springer
15 years 9 months ago
Coalitional skill games
We consider Coalitional Skill Games (CSGs), a simple model of cooperation among agents. This is a restricted form of coalitional games, where each agent has a set of skills that a...
Yoram Bachrach, Jeffrey S. Rosenschein
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