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ICCBR
2005
Springer
16 years 18 days ago
Language Games: Solving the Vocabulary Problem in Multi-Case-Base Reasoning
The problem of heterogeneous case representation poses a major obstacle to realising real-life multi-case-base reasoning (MCBR) systems. The knowledge overhead in developing and ma...
Paolo Avesani, Conor Hayes, Marco Cova
238
Voted
ITS
2004
Springer
642views Multimedia» more  ITS 2004»
16 years 13 days ago
Advantages of Spoken Language Interaction in Dialogue-Based Intelligent Tutoring Systems
Abstract. The ability to lead collaborative discussions and appropriately scaffold learning has been identified as one of the central advantages of human tutorial interaction [6]. ...
Heather Pon-Barry, Brady Clark, Karl Schultz, Eliz...
AAAI
2008
15 years 9 months ago
Speech-enabled Card Games for Language Learners
This paper debuts a novel application of speech recognition to foreign language learning. We present a generic framework for developing user-customizable card games designed to ai...
Ian McGraw, Stephanie Seneff
LREC
2010
154views Education» more  LREC 2010»
15 years 8 months ago
CCASH: A Web Application Framework for Efficient, Distributed Language Resource Development
We introduce CCASH (Cost-Conscious Annotation Supervised by Humans), an extensible web application framework for cost-efficient annotation. CCASH provides a framework in which cos...
Paul Felt, Owen Merkling, Marc Carmen, Eric K. Rin...
EMNLP
2008
15 years 8 months ago
Cheap and Fast - But is it Good? Evaluating Non-Expert Annotations for Natural Language Tasks
Human linguistic annotation is crucial for many natural language processing tasks but can be expensive and time-consuming. We explore the use of Amazon's Mechanical Turk syst...
Rion Snow, Brendan O'Connor, Daniel Jurafsky, Andr...