A large variety of communication systems, including telephone and data networks, can be represented by so-called Whittle networks. The stationary distribution of these networks is...
Thomas Bonald, Matthieu Jonckheere, Alexandre Prou...
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
Network design involves several areas of engineering and science. Computer networks, electrical circuits, transportation problems, and phylogenetic trees are some examples. In gene...
This study examines the utility of grammatical ephemeral random constants, and conducts an analysis of the preferences of evolutionary search when a number of different grammar ba...
Abstract. We use case injected genetic algorithms to learn to competently play computer strategy games. Such games are characterized by player decision in anticipation of opponent ...