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2005
Springer
16 years 11 days ago
Average Reward Timed Games
We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
B. Thomas Adler, Luca de Alfaro, Marco Faella
GECCO
2005
Springer
139views Optimization» more  GECCO 2005»
16 years 11 days ago
Event-driven learning classifier systems for online soccer games
This paper reports on the application of classifier systems to the acquisition of decision-making algorithms for agents in online soccer games. The objective of this research is t...
Yuji Sato, Ryutaro Kanno
GECCO
2005
Springer
174views Optimization» more  GECCO 2005»
16 years 11 days ago
Coordinating multi-rover systems: evaluation functions for dynamic and noisy environments
This paper addresses the evolution of control strategies for a collective: a set of entities that collectively strives to maximize a global evaluation function that rates the perf...
Kagan Tumer, Adrian K. Agogino
HUC
2005
Springer
16 years 11 days ago
Fast and Robust Interface Generation for Ubiquitous Applications
Abstract. We present Supple, a novel toolkit which automatically generates interfaces for ubiquitous applications. Designers need only specify declarative models of the interface a...
Krzysztof Gajos, David B. Christianson, Raphael Ho...
IPSN
2005
Springer
16 years 10 days ago
Tracking on a graph
Abstract— This paper considers the problem of tracking objects with sparsely located binary sensors. Tracking with a sensor network is a challenging task due to the inaccuracy of...
Songhwai Oh, Shankar Sastry