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TOG
2002
114views more  TOG 2002»
15 years 6 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
VLDB
2002
ACM
108views Database» more  VLDB 2002»
15 years 6 months ago
Generic Database Cost Models for Hierarchical Memory Systems
Accurate prediction of operator execution time is a prerequisite for database query optimization. Although extensively studied for conventional disk-based DBMSs, cost modeling in ...
Stefan Manegold, Peter A. Boncz, Martin L. Kersten
INFOCOM
2010
IEEE
15 years 5 months ago
Utility Maximization for Delay Constrained QoS in Wireless
Abstract—This paper studies the problem of utility maximization for clients with delay based QoS requirements in wireless networks. We adopt a model used in a previous work that ...
I-Hong Hou, P. R. Kumar
ISPDC
2010
IEEE
15 years 5 months ago
Resource-Aware Compiler Prefetching for Many-Cores
—Super-scalar, out-of-order processors that can have tens of read and write requests in the execution window place significant demands on Memory Level Parallelism (MLP). Multi- ...
George C. Caragea, Alexandros Tzannes, Fuat Keceli...
PAA
2010
15 years 5 months ago
Exploiting visual and text features for direct marketing learning in time and space constrained domains
Traditionally, direct marketing companies have relied on pre-testing to select the best offers to send to their audiences. Companies systematically dispatch the offers under consid...
Sebastiano Battiato, Giovanni Maria Farinella, Gio...
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