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HUC
2010
Springer
15 years 8 months ago
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ub...
Rodrigo de Oliveira, Mauro Cherubini, Nuria Oliver
ATAL
2008
Springer
15 years 9 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
210
Voted
ICMT
2009
Springer
16 years 1 months ago
A Simple Game-Theoretic Approach to Checkonly QVT Relations
Abstract. The QVT Relations (QVT-R) transformation language allows the definition of bidirectional model transformations, which are required in cases where a two (or more) models ...
Perdita Stevens
NETGAMES
2003
ACM
16 years 7 days ago
Mobility and stability evaluation in wireless multi-hop networks using multi-player games
Plenty of work was contributed in the field of protocol design and performance evaluation of multi-hop networks. It is generally accepted that mobility has a huge impact on the p...
Frank H. P. Fitzek, Leonardo Badia, Michele Zorzi,...
194
Voted
INFOCOM
2002
IEEE
15 years 12 months ago
Design of Wavelength Converting Switches for Optical Burst Switching
— Optical Burst Switching (OBS) is an experimental network technology that enables the construction of very high capacity routers, using optical data paths and electronic control...
Jeyashankher Ramamirtham, Jonathan S. Turner