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NETGAMES
2005
ACM
16 years 24 days ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
SAC
2005
ACM
16 years 24 days ago
Supporting e-commerce systems formalization with choreography languages
E-commerce as well as B2B applications are essentially based on interactions between different people and organizations (e.g. industry, banks, customers) that usually exploit the ...
Mario Bravetti, Claudio Guidi, Roberto Lucchi, Gia...
WMASH
2005
ACM
16 years 24 days ago
An implementation and evaluation of a mobile hotspot
The unprecedented proliferation of wireless networking services and products has taken the notion of hotspots a step further to accommodate “mobile hotspots”. The deployment o...
Eranga Perera, Henrik Petander, Kun-Chan Lan, Arun...
WWW
2005
ACM
16 years 24 days ago
Shared lexicon for distributed annotations on the Web
The interoperability among distributed and autonomous systems is the ultimate challenge facing the semantic web. Heterogeneity of data representation is the main source of problem...
Paolo Avesani, Marco Cova
ADHOCNOW
2005
Springer
16 years 24 days ago
Location Tracking in Mobile Ad Hoc Networks Using Particle Filters
Mobile ad hoc networks (MANET) are dynamic networks formed on-the-fly as mobile nodes move in and out of each others’ transmission ranges. In general, the mobile ad hoc networki...
Rui Huang, Gergely V. Záruba