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DAGSTUHL
1997
15 years 8 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin
INTERACT
1997
15 years 8 months ago
Methods for Measuring Usability
The tutorial explains the benefits of measuring usability as part of a user-centred design process, and introduces the participants to the methodology for usability measurement dev...
Nigel Bevan, Ian Curson
CEC
2010
IEEE
15 years 8 months ago
Coordinate System Archive for coevolution
Problems in which some entities interact with each other are common in computational intelligence. This scenario, typical for co-evolving artificial-life agents, learning strategie...
Wojciech Jaskowski, Krzysztof Krawiec
AR
2007
117views more  AR 2007»
15 years 7 months ago
Feeling a rigid virtual world through an impulsive haptic display
—In this paper the first haptic display capable of applying a true impulse to the operator is presented. The applied impulse results in an immediate change of the user’s momen...
Emmanuel B. Vander Poorten, Yasuyoshi Yokokohji
CORR
2008
Springer
92views Education» more  CORR 2008»
15 years 7 months ago
Nonnegative Matrix Factorization via Rank-One Downdate
Nonnegative matrix factorization (NMF) was popularized as a tool for data mining by Lee and Seung in 1999. NMF attempts to approximate a matrix with nonnegative entries by a produ...
Michael Biggs, Ali Ghodsi, Stephen A. Vavasis