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FPLAY
2008
15 years 8 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
ACL
2008
15 years 8 months ago
Exploiting Feature Hierarchy for Transfer Learning in Named Entity Recognition
We present a novel hierarchical prior structure for supervised transfer learning in named entity recognition, motivated by the common structure of feature spaces for this task acr...
Andrew Arnold, Ramesh Nallapati, William W. Cohen
BNCOD
2007
103views Database» more  BNCOD 2007»
15 years 8 months ago
Automation Everywhere: Autonomics and Data Management
Traditionally, database management systems (DBMSs) have been associated with high-cost, high-quality functionalities. That is, powerful capabilities are provided, but only in respo...
Norman W. Paton
DAIS
2010
15 years 8 months ago
Structured Context Prediction: A Generic Approach
Context-aware applications and middleware platforms are evolving into major driving factors for pervasive systems. The ability to also make accurate assumptions about future contex...
Matthias Meiners, Sonja Zaplata, Winfried Lamersdo...
CATS
2008
15 years 8 months ago
Weak Parametric Failure Equivalences and Their Congruence Formats
Weak equivalences are important behavioral equivalences in the course of specifying and analyzing the reactive systems using process algebraic languages. In this paper, we propose...
Xiaowei Huang, Li Jiao, Weiming Lu