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NETGAMES
2006
ACM
16 years 20 days ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
WWW
2008
ACM
16 years 7 months ago
m-Dvara 2.0: Mobile & Web 2.0 Services Integration for Cultural Heritage
Web 2.0 marks a new philosophy where user is the main actor and content producer: users write blogs and comments, they tag, link, and upload photos, pictures, videos, and podcasts...
Paolo Coppola, Raffaella Lomuscio, Stefano Mizzaro...
WWW
2008
ACM
16 years 7 months ago
Setting Access Permission through Transitive Relationship in Web-based Social Networks
The rising popularity of Web 2.0, such as blogs, forums, online calendars/diaries, etc., makes users more interested in keeping their data on the Web. Sharing of such data could m...
Dan Hong, Vincent Y. Shen
PERCOM
2010
ACM
15 years 5 months ago
Sensor.Network: An open data exchange for the web of things
Abstract—Tiny, wireless, sensors embedded in a large number of Internet-capable devices–smart phones, cameras, cars, toys, medical instruments, home appliances and energy meter...
Vipul Gupta, Arshan Poursohi, Poornaprajna Udupi
ISORC
2006
IEEE
16 years 22 days ago
Dynamically Deploying Web Services on a Grid using Dynasoar
Dynasoar is an infrastructure for dynamically deploying Web Services over a Grid or the Internet. It enables an approach to Grid computing in which distributed applications are bu...
Paul Watson, Chris Fowler, Charles Kubicek, Arijit...