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NETGAMES
2006
ACM
16 years 9 days ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
VR
1999
IEEE
112views Virtual Reality» more  VR 1999»
15 years 10 months ago
Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment
Navigation and interaction in virtual environments that use stereoscopic head-tracked displays and have very large data sets present several challenges beyond those encountered wi...
Zachary Wartell, William Ribarsky, Larry F. Hodges
208
Voted
IPSN
2007
Springer
16 years 15 days ago
Tracking multiple targets using binary proximity sensors
Recent work has shown that, despite the minimal information provided by a binary proximity sensor, a network of such sensors can provide remarkably good target tracking performanc...
Jaspreet Singh, Upamanyu Madhow, Rajesh Kumar 0003...
217
Voted
WACV
2012
IEEE
14 years 1 months ago
Real-time stereo and flow-based video segmentation with superpixels
The use of depth is becoming increasingly popular in real-time computer vision applications. However, when using real-time stereo for depth, the quality of the disparity image is ...
Michael Van den Bergh, Luc J. Van Gool
156
Voted
ICCV
1999
IEEE
16 years 8 months ago
Multiway Cut for Stereo and Motion with Slanted Surfaces
Slanted surfaces pose a problem for correspondence algorithms utilizing search because of the greatly increased number of possibilities, when compared with frontoparallel surfaces...
Stan Birchfield, Carlo Tomasi