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AAAI
2007
15 years 9 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
ISCIS
2004
Springer
16 years 5 days ago
Model-Driven Maintenance of QoS Characteristics in Heterogeneous Networks
Andrea D'Ambrogio, Vittoria De Nitto Persone, Gius...
NSPW
2003
ACM
16 years 1 days ago
Owner-controlled information
Large-scale data breaches exposing sensitive personal information are becoming commonplace. For numerous reasons, conventional personal (identification) information leaks from da...
Carrie Gates, Jacob Slonim
ATAL
2005
Springer
16 years 10 days ago
The induction of communication protocols
This paper describes our preliminary analysis on the induction of communication protocols. Our work has two goals: (i) to recognize rules (i.e. protocols) from the communicative b...
Nik Nailah Binti Abdullah
ITCC
2005
IEEE
16 years 12 days ago
A Ubiquitous Personalized Multimedia Service Model Based on FSM
Zhiwen Yu, Xingshe Zhou, Daqing Zhang, Artur Lugma...