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» Phenomenology, Representations and Complexity
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216
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ATAL
2007
Springer
16 years 1 months ago
Normative system games
We develop a model of normative systems in which agents are assumed to have multiple goals of increasing priority, and investigate the computational complexity and game theoretic ...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...
ICLP
2005
Springer
16 years 29 days ago
OWL: A Description Logic Based Ontology Language
Abstract Description Logics (DLs) are a family of class (concept) based knowledge representation formalisms. They are characterised by the use of various constructors to build comp...
Ian Horrocks
ENVSOFT
2007
108views more  ENVSOFT 2007»
15 years 7 months ago
Modeling biocomplexity - actors, landscapes and alternative futures
: Increasingly, models (and modelers) are being asked to address the interactions between human influences, ecological processes, and landscape dynamics that impact many diverse as...
John P. Bolte, David W. Hulse, Stanley V. Gregory,...
230
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CI
2005
106views more  CI 2005»
15 years 7 months ago
Incremental Learning of Procedural Planning Knowledge in Challenging Environments
Autonomous agents that learn about their environment can be divided into two broad classes. One class of existing learners, reinforcement learners, typically employ weak learning ...
Douglas J. Pearson, John E. Laird
GRAPP
2009
16 years 10 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos