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NETGAMES
2004
ACM
16 years 15 days ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
NORDICHI
2004
ACM
16 years 15 days ago
Designing a collaborative virtual environment for introducing pupils to complex subject matter
Mission Queen Maud Land (MQML) is a collaborative virtual environment that was developed to explore new ways to stimulate secondary school pupils to collaborate in grasping comple...
Ragnhild Halvorsrud, Simen Hagen
NSPW
2004
ACM
16 years 15 days ago
The role of suspicion in model-based intrusion detection
We argue in favor of the explicit inclusion of suspicion as a concrete concept to be used in the analysis of audit data in order to guide the search for evidence of misuse. Our ap...
Timothy Hollebeek, Rand Waltzman
SAC
2004
ACM
16 years 15 days ago
Creation and management of versions in multiversion data warehouse
A data warehouse (DW) provides an information for analytical processing, decision making, and data mining tools. On the one hand, the structure and content of a data warehouse ref...
Bartosz Bebel, Johann Eder, Christian Koncilia, Ta...
SIGCSE
2004
ACM
101views Education» more  SIGCSE 2004»
16 years 15 days ago
Components-first approaches to CS1/CS2: principles and practice
Ê Among the many ways to focus CS1/CS2 content, two have been published that emphasize concepts of component-based software engineering. Courses based on these two instances of a ...
Emily Howe, Matthew Thornton, Bruce W. Weide