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COMMA
2010
15 years 2 months ago
Argumentation Mechanism Design for Preferred Semantics
Recently Argumentation Mechanism Design (ArgMD) was introduced as a paradigm for studying argumentation using game-theoretic techniques. To date, this framework has been used to st...
Shengying Pan, Kate Larson, Iyad Rahwan
166
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IROS
2007
IEEE
114views Robotics» more  IROS 2007»
16 years 1 months ago
Design and control of a second-generation hyper-redundant mechanism
— We present a refined, second-generation design, construction and integration, of a compact hyper-redundant snakelike robot, called “Woodstock.” This robot has substantial a...
H. Ben Brown, Michael Schwerin, Elie A. Shammas, H...
ISADS
2003
IEEE
16 years 9 days ago
A GUI Approach to Programming of TMO Frames and Design of Real-Time Distributed Computing Software
An advanced high-level approach for programming of real-time distributed computing applications, the TMO (Time-triggered Message-triggered Object) programming and specification sc...
K. H. Kim, Seok-Joong Kang
164
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ASPDAC
2008
ACM
108views Hardware» more  ASPDAC 2008»
15 years 9 months ago
A new global router for modern designs
- In this paper, we present a new global router, NTHU-Route, for modern designs. NTHU-Route is based on iterative rip-ups and reroutes, and several techniques are proposed to enhan...
Jhih-Rong Gao, Pei-Ci Wu, Ting-Chi Wang
HCI
2009
15 years 4 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg