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» Physically Based Deformable Models in Computer Graphics
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SCA
2007
15 years 9 months ago
A decision network framework for the behavioral animation of virtual humans
We introduce a framework for advanced behavioral animation in virtual humans, which addresses the challenging open problem of simulating social interactions between pedestrians in...
Qinxin Yu, Demetri Terzopoulos
166
Voted
DCC
1998
IEEE
15 years 6 months ago
Joint Source Channel Matching for a Wireless Communications Link
: Application of joint source-channel matching in heterogeneous multi-media environments will demand general source-channel optimization schemes suitable for a wide variety of sour...
Swaroop Appadwedula, Douglas L. Jones, Kannan Ramc...
187
Voted
CG
2008
Springer
15 years 6 months ago
Scalable rendering of massive triangle meshes on light field displays
We report on a multiresolution rendering system driving light field displays based on a specially arranged array of projectors and a holographic screen. The system gives multiple ...
Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giova...
DCC
2010
IEEE
15 years 5 months ago
Neural Markovian Predictive Compression: An Algorithm for Online Lossless Data Compression
This work proposes a novel practical and general-purpose lossless compression algorithm named Neural Markovian Predictive Compression (NMPC), based on a novel combination of Bayesi...
Erez Shermer, Mireille Avigal, Dana Shapira
ICIDS
2010
Springer
15 years 4 months ago
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated inter...
Ivar E. Vermeulen, Christian Roth, Peter Vorderer,...