Sciweavers

601 search results - page 30 / 121
» Playing large games using simple strategies
Sort
View
IAT
2009
IEEE
16 years 1 months ago
Evaluating a Drama Management Approach in an Interactive Fiction Game
— In this paper, we evaluate a drama management approach deployed in an implementation of a graphical interactive fiction game. Our approach uses players’ feedback as a basis f...
Andrea Corradini, Manish Mehta, Santi Ontañ...
ICAT
2006
IEEE
16 years 23 days ago
Exploring Human-Robot Interaction Through Telepresence Board Games
Abstract. This paper presents an experimental test bed for exploring and evaluating human-robot interaction (HRI). Our system is designed around the concept of playing board games ...
Min Xin, Ehud Sharlin
ICIP
2010
IEEE
15 years 4 months ago
Evolutionary games for cooperative P2P video streaming
The wide-spread use of P2P video streaming systems have introduced a large number of unnecessary traverse links leading to substantial network inefficiency. To address this proble...
Yan Chen, Beibei Wang, W. Sabrina Lin, Yongle Wu, ...
INFOCOM
2003
IEEE
16 years 7 hour ago
Pricing strategies under heterogeneous service requirements
— This paper analyzes a communication network with heterogeneous customers. We investigate priority queueing as a way to differentiate between these users. Customers join the net...
Michel Mandjes
UIST
2005
ACM
16 years 8 days ago
PlayAnywhere: a compact interactive tabletop projection-vision system
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self...
Andrew D. Wilson