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173
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VR
2002
IEEE
161views Virtual Reality» more  VR 2002»
16 years 13 days ago
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments
In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in t...
Peter Willemsen, Amy Gooch
CHI
2009
ACM
16 years 6 days ago
Disambiguating ninja cursors with eye gaze
Ninja cursors aim to speed up target selection on large or multiple monitors. Several cursors are displayed on the screen with one of them selected as the active cursor. Eye track...
Kari-Jouko Räihä, Oleg Spakov
193
Voted
ICIDS
2009
Springer
16 years 3 days ago
Authoring Issues beyond Tools
Authoring is still considered a bottleneck in successful Interactive Storytelling and Drama. The claim for intuitive authoring tools is high, especially for tools that allow storyt...
Ulrike Spierling, Nicolas Szilas
LCPC
2009
Springer
16 years 2 days ago
MIMD Interpretation on a GPU
Programming heterogeneous parallel computer systems is notoriously difficult, but MIMD models have proven to be portable across multi-core processors, clusters, and massively paral...
Henry G. Dietz, B. Dalton Young
205
Voted
MICCAI
2001
Springer
15 years 12 months ago
A Microsurgery Simulation System
Computer systems for surgical planning and training are poised to greatly impact the traditional versions of these tasks. These systems provide an opportunity to learn surgical tec...
Joel Brown, Kevin Montgomery, Jean-Claude Latombe,...
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