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EICS
2011
ACM
14 years 9 months ago
Hayaku: designing and optimizing finely tuned and portable interactive graphics with a graphical compiler
Although reactive and graphically rich interfaces are now mainstream, their development is still a notoriously difficult task. This paper presents Hayaku, a toolset that supports...
Benjamin Tissoires, Stéphane Conversy
107
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DIGRA
2003
Springer
15 years 11 months ago
Problem Solving: The Essence of Player Action in Computer Games
Kristine Jørgensen