Fast and effective distribution of software updates (a.k.a. patches) to millions of Internet users has evolved into a critical task over the last years. In this paper, we characte...
Christos Gkantsidis, Thomas Karagiannis, Milan Voj...
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
A core-based group-shared multicast tree is a shortest path tree rooted at core node that distributes packets to and from all group members. Traditionally, the bandwidth cost cons...
A pass-through server such as an NFS server backed by an iSCSI[1] storage server only passes data between the storage server and NFS clients. Ideally it should require at most one...
As dynamic web content and security capabilities are becoming popular in current web sites, the performance demand on application servers that host the sites is increasing, leadin...