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SIGCOMM
2006
ACM
16 years 1 months ago
Planet scale software updates
Fast and effective distribution of software updates (a.k.a. patches) to millions of Internet users has evolved into a critical task over the last years. In this paper, we characte...
Christos Gkantsidis, Thomas Karagiannis, Milan Voj...
SPAA
2006
ACM
16 years 1 months ago
Network design with weighted players
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Ho-Lin Chen, Tim Roughgarden
AINA
2005
IEEE
16 years 1 months ago
Dynamical Construction of a Core-Based Group-Shared Multicast Tree in Mobile Ad Hoc Networks
A core-based group-shared multicast tree is a shortest path tree rooted at core node that distributes packets to and from all group members. Traditionally, the bandwidth cost cons...
Bing-Hong Liu, Ming-Jer Tsai, Wei-Chei Ko
214
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ICDCS
2005
IEEE
16 years 1 months ago
Network-Centric Buffer Cache Organization
A pass-through server such as an NFS server backed by an iSCSI[1] storage server only passes data between the storage server and NFS clients. Ideally it should require at most one...
Gang Peng, Srikant Sharma, Tzi-cker Chiueh
ICPP
2005
IEEE
16 years 1 months ago
Session-Based Adaptive Overload Control for Secure Dynamic Web Applications
As dynamic web content and security capabilities are becoming popular in current web sites, the performance demand on application servers that host the sites is increasing, leadin...
Jordi Guitart, David Carrera, Vicenç Beltra...
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