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ACMACE
2005
ACM
16 years 1 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
GROUP
2005
ACM
16 years 1 months ago
VERN: facilitating democratic group decision making online
VERN is an online collaborative tool that coordinates and distributes the process of finding optimal meeting times across the members of a group. The system combines the underlyin...
Sarita Yardi, Benjamin Hill, Stephen Chan
ATAL
2005
Springer
16 years 1 months ago
Evaluating the Minority Game strategy in agent role assignments
A team-based competitive environment is a complex multiagent environment, in which agents are required to coordinate with each other not only to enhance their collective behavior,...
Tingting Wang, Jiming Liu
ATAL
2005
Springer
16 years 1 months ago
Optimal design in collaborative design network
We consider a multiagent system whose task is to aid componentcentered design by collaborative designers in a supply chain. In the earlier work, collaborative design networks are ...
Y. Xiang, J. Chen, William S. Havens
CONCUR
2005
Springer
16 years 1 months ago
Selecting Theories and Recursive Protocols
Many decidability results are known for non-recursive cryptographic protocols, where the protocol steps can be expressed by simple rewriting rules. Recently, a tree transducer-base...
Tomasz Truderung
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