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» Principles for modeling language design
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161
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OOPSLA
2007
Springer
16 years 1 months ago
Synthesizing reactive systems from LSC requirements using the play-engine
Live Sequence Charts (LSCs) is a scenario-based language for modeling object-based reactive systems with liveness properties. A tool called the Play-Engine allows users to create ...
Hillel Kugler, Cory Plock, Amir Pnueli
162
Voted
ITICSE
2005
ACM
16 years 16 days ago
From objects-first to design-first with multimedia and intelligent tutoring
“Objects-first” is an increasingly popular strategy for teaching object-oriented programming by introducing the concepts of objects, classes, and instances before procedural e...
Sally H. Moritz, Fang Wei, Shahida M. Parvez, Glen...
SIGSOFT
2010
ACM
15 years 4 months ago
Building scalable software systems in the multicore era
Software systems must face two challenges today: growing complexity and increasing parallelism in the underlying computational models. The problem of increased complexity is often...
Hridesh Rajan
195
Voted
ICFP
2008
ACM
16 years 7 months ago
Functional translation of a calculus of capabilities
Reasoning about imperative programs requires the ability to track aliasing and ownership properties. We present a type system that provides this ability, by using regions, capabil...
Arthur Charguéraud, François Pottier
173
Voted
DOCENG
2006
ACM
16 years 28 days ago
Benefits of structured multimedia documents in IDTV: the end-user enrichment system
This paper presents a system that exploits the benefits of modelling multimedia presentations as structured documents within the context of interactive digital television systems....
Pablo César, Dick C. A. Bulterman, A. J. Ja...