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LICS
2009
IEEE
16 years 2 months ago
The Structure of First-Order Causality
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing d...
Samuel Mimram
PPOPP
2009
ACM
16 years 8 months ago
Atomic quake: using transactional memory in an interactive multiplayer game server
Transactional Memory (TM) is being studied widely as a new technique for synchronizing concurrent accesses to shared memory data structures for use in multi-core systems. Much of ...
Adrián Cristal, Eduard Ayguadé, Fera...
PERVASIVE
2006
Springer
15 years 7 months ago
iCAP: Interactive Prototyping of Context-Aware Applications
Although numerous context-aware applications have been developed and there have been technological advances for acquiring contextual information, it is still difficult to develop a...
Anind K. Dey, Timothy Sohn, Sara Streng, Justin Ko...
IEEESCC
2007
IEEE
16 years 1 months ago
Exchanging Policies between Web Service Entities using Rule Languages
Web rule languages with the ability to cover various types of rules have been recently emerged to make interactions between web resources and broker agents possible. The chance of...
Nima Kaviani, Dragan Gasevic, Marek Hatala, Gerd W...
TOMS
1998
148views more  TOMS 1998»
15 years 7 months ago
PELLPACK: A Problem-Solving Environment for PDE-Based Applications on Multicomputer Platforms
This paper presents the software architecture and implementation of the problem solving environment (PSE) PELLPACK for modeling physical objects described by partial differential ...
Elias N. Houstis, John R. Rice, Sanjiva Weerawaran...