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ASPDAC
2006
ACM
134views Hardware» more  ASPDAC 2006»
16 years 1 months ago
Constraint driven I/O planning and placement for chip-package co-design
System-on-chip and system-in-package result in increased number of I/O cells and complicated constraints for both chip designs and package designs. This renders the traditional ma...
Jinjun Xiong, Yiu-Chung Wong, Egino Sarto, Lei He
GRAPHITE
2006
ACM
16 years 1 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
GRAPHITE
2006
ACM
16 years 1 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
ISLPED
2006
ACM
105views Hardware» more  ISLPED 2006»
16 years 1 months ago
Reducing power through compiler-directed barrier synchronization elimination
Interprocessor synchronization, while extremely important for ensuring execution correctness, can be very costly in terms of both power and performance overheads. Unfortunately, m...
Mahmut T. Kandemir, Seung Woo Son
MM
2006
ACM
148views Multimedia» more  MM 2006»
16 years 1 months ago
Audio similarity measure by graph modeling and matching
This paper proposes a new approach for the similarity measure and ranking of audio clips by graph modeling and matching. Instead of using frame-based or salient-based features to ...
Yuxin Peng, Chong-Wah Ngo, Cuihua Fang, Xiaoou Che...
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