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FLAIRS
2004
15 years 9 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
GRAPHICSINTERFACE
2004
15 years 9 months ago
The Effects of Feedback on Targeting with Multiple Moving Targets
A number of task settings involve selection of objects from dynamic visual environments with multiple moving targets. Target selection is difficult in these settings because objec...
David Mould, Carl Gutwin
ERSA
2006
197views Hardware» more  ERSA 2006»
15 years 9 months ago
A High Speed, Run Time Reconfigurable Image Acquisition processor for a Missile Approach Warning System
High frame rate video capture and image processing is an important capability for applications in defense and homeland security where incoming missiles must be detected in very sh...
Vinay Sriram, David Kearney
EUROIMSA
2006
111views Multimedia» more  EUROIMSA 2006»
15 years 9 months ago
Exaggeration of Extremely Detailed 3D Faces
Exaggeration is often used in art and entertainment to capture the interest and attention of an audience. We present an approach to automatically exaggerate the distinctive featur...
Andrew Soon, Won-Sook Lee
IADIS
2004
15 years 9 months ago
A Different Pedagogical Approach to Teaching a Web Applications Course
This paper describes a different approach to teaching a web-applications course. Rather than lecturing, the instructor organizes material and serves as a guide as students work th...
Roy P. Pargas
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