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171
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SIGGRAPH
2003
ACM
16 years 7 days ago
A social metaphor-based 3D virtual environment
Our design goal for OnLive Traveler was to develop a virtual community system that emulates natural social paradigms, allowing the participants to sense a tele-presence, the subje...
Steve DiPaola, David Collins
ICMI
2003
Springer
150views Biometrics» more  ICMI 2003»
16 years 6 days ago
Auditory, graphical and haptic contact cues for a reach, grasp, and place task in an augmented environment
An experiment was conducted to investigate how performance of a reach, grasp and place task was influenced by added auditory and graphical cues. The cues were presented at points ...
Mihaela A. Zahariev, Christine L. MacKenzie
164
Voted
CHI
2010
ACM
16 years 3 days ago
O job can you return my mojo: improving human engagement and enjoyment in routine activities
Unlike machines, we humans are prone to boredom when we perform routine activities for long periods of time. Workers’ mental engagement in boring tasks diminishes, which eventua...
Dvijesh Shastri, Yuichi Fujiki, Ross Buffington, P...
205
Voted
CA
2002
IEEE
15 years 12 months ago
Conversational Virtual Character for the Web
Talking virtual characters are graphical simulations of real or imaginary persons capable of human-like behaviour, most importantly talking and gesturing. Coupled with artificial ...
Karlo Smid, Igor S. Pandzic
ESWS
2010
Springer
15 years 11 months ago
Facet Graphs: Complex Semantic Querying Made Easy
While the Semantic Web is rapidly filling up, appropriate tools for searching it are still at infancy. In this paper we describe an approach that allows humans to access informatio...
Philipp Heim, Thomas Ertl, Jürgen Ziegler