Sciweavers

3765 search results - page 252 / 753
» Qualitative Action Systems
Sort
View
IJKESDP
2010
117views more  IJKESDP 2010»
15 years 5 months ago
Constitution of Ms.PacMan player with critical-situation learning mechanism
Abstract— We previously proposed evolutionary fuzzy systems of playing Ms.PacMan for the competitions. As a consequence of the evolution, reflective action rules such that PacMa...
Hisashi Handa
CDC
2010
IEEE
109views Control Systems» more  CDC 2010»
15 years 2 months ago
Robust comparative statics in large static games
We provide general comparative static results for large finite and infinite-dimensional aggregative games. In aggregative games, each player's payoff depends on her own action...
Daron Acemoglu, Martin Kaae Jensen
ATAL
2011
Springer
14 years 7 months ago
Maximum causal entropy correlated equilibria for Markov games
Motivated by a machine learning perspective—that gametheoretic equilibria constraints should serve as guidelines for predicting agents’ strategies, we introduce maximum causal...
Brian D. Ziebart, J. Andrew Bagnell, Anind K. Dey
SIGMOD
2009
ACM
149views Database» more  SIGMOD 2009»
16 years 7 months ago
CourseRank: a social system for course planning
Special-purpose social sites can offer valuable services to well-defined, closed, communities, e.g., in a university or in a corporation. The purpose of this demo is to show the c...
Benjamin Bercovitz, Filip Kaliszan, Georgia Koutri...
ICRA
2007
IEEE
134views Robotics» more  ICRA 2007»
16 years 1 months ago
Towards a Real-Time Bayesian Imitation System for a Humanoid Robot
Abstract— Imitation learning, or programming by demonstration (PbD), holds the promise of allowing robots to acquire skills from humans with domain-specific knowledge, who nonet...
Aaron P. Shon, Joshua J. Storz, Rajesh P. N. Rao